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Currently Artist / Art Director working for Ubisoft
www.pauldavidjones.com
Currently focused on hands-on creative for Prince of Persia, crafting standout marketing visuals with a sharp, execution-driven approach while drawing on past leadership experience. Previously led art direction on an unannounced next-gen game, shaping its look, team, and creative pipelines.
Art Director for Foundry 42, the UK arm of Cloud Imperium Games, creating a massive amount of Scifi art!
Art Director role for the studios next gen division, we crafted the large open world LEGO game - LEGO City Undercover along with 'The LEGO Movie, the video game'!
I had the opportunity to work on Batman Arkham City, a great small tight knit team - i had dropped back from a leadership role to concentrate on my art.
A great opportunity, working first for Epic Games' startup Scion Studios and then for Epic as the Lead Artist for Unreal Tournament 3.
Working mainly on lighting for Dinotopia TV series that was aired on Hallmark at the time.
I worked my way up, ending as a Senior artist on titles such as Starlancer, Mace Griffin, Battlestar Galactica