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Paul Jones
Paul Jones
Art Director & Artist
Montreal, Canada

Summary

'GAME ARTIST' - My new chunky career guide for artists looking to get ahead in the video games industry is now in stores - pick up your copy here https://amzn.to/348sX7U

Currently Artist / Art Director working for Ubisoft
www.pauldavidjones.com

Skills

Art Direction3D VisualizationTeam Management

Software proficiency

3ds Max
3ds Max
Keyshot
Keyshot
Photoshop
Photoshop
Lightroom
Lightroom

Experience

  • Art Director / Artist at Ubisoft
    Montreal
    November 2022 - Present

    Currently focused on hands-on creative for Prince of Persia, crafting standout marketing visuals with a sharp, execution-driven approach while drawing on past leadership experience. Previously led art direction on an unannounced next-gen game, shaping its look, team, and creative pipelines.

  • Art Director at Cloud Imperium Games
    Manchester, United Kingdom
    December 2013 - September 2022

    Art Director for Foundry 42, the UK arm of Cloud Imperium Games, creating a massive amount of Scifi art!

  • Art Director at TT Fusion
    Manchester, United Kingdom
    March 2011 - November 2013

    Art Director role for the studios next gen division, we crafted the large open world LEGO game - LEGO City Undercover along with 'The LEGO Movie, the video game'!

  • Senior Artist at Rocksteady
    London, United Kingdom
    January 2010 - March 2011

    I had the opportunity to work on Batman Arkham City, a great small tight knit team - i had dropped back from a leadership role to concentrate on my art.

  • Lead Artist at Epic Games (NC, USA)
    Raleigh, North Carolina, United States of America
    April 2003 - December 2009

    A great opportunity, working first for Epic Games' startup Scion Studios and then for Epic as the Lead Artist for Unreal Tournament 3.

  • Technical Director at Framestore CFC
    London, United Kingdom
    October 2001 - March 2002

    Working mainly on lighting for Dinotopia TV series that was aired on Hallmark at the time.

  • Senior 3D Artist at Warthog Games
    Manchester, United Kingdom
    May 1997 - May 2001

    I worked my way up, ending as a Senior artist on titles such as Starlancer, Mace Griffin, Battlestar Galactica